Crimson Tempest
Archive [October 2002]
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Expansion Completed
Underfoot: Midway Style...
Tier 7/8 Event Down



SoD Themes Finished

Oceangreen2008-10-29
Kithicor2008-11-05
Scale2008-11-04
Earth2008-11-11
Korafax2008-11-12
Citadel*2008-12-23

* server-wide first


10th Anniversary Raids

MarathonSecond place
EnduranceFirst Place
SprintFirst Place (tied)
Battle ProwessFirst Place
DragonsSecond place
 

 PoPping into the planes
Thursday, October 31, 2002 by Yaxa

The planes kept most of us somewhat busy lately, so here's a short update on what we've been doing.

Rule #1: If it cons red, it has to die.

Unfortunately red cons aren't what they used to be, as some of us found out. Lord Inquisitor Seru has been reduced to a yellow con. Poor guy probably didn't go to Walmart in time.

We snooped around in PoP some, first stop: Plane of Innovation.

Killed a dragon (wow, only took them 3 years to make use of that clockwork dragon model in the global character files!), explored the inside of the factory (don't ask), killed some wannabe-ubers and got our asses handed to us repeatedly by the 4k damage AE of the Manaetic Behemoth.

<culture>
be·he·moth
n.

1. Something enormous in size or power.
2. often Behemoth A huge animal, possibly the hippopotamus, described in the Bible.
</culture>


If anyone happens to know what the heck manaetic means, send me a tell. I can only guess that it's an arcanized variation of magnetic.

Staying true to our prime directive (see above) we also decided to disturb the peace in that lovely place that is the Plane of Nightmare.





This horse dude definitely classifies as "overcon". Too bad "Wake the Dead" doesn't create a pet that can zone. But that doesn't stop Zulkir from repeatedly scaring the living <insert favorite dirty word for poo here> out of us with his mob pets.

Last but not least I'd like to thank Sony for this wonderful Enchanter ability called Project Illusion. Finally everyone can experience the power of the forehead. Thank you!



Planar Quotes

 You have entered Vex Thal.
Thursday, October 17, 2002 by Yaxa

EMPEROR SSRAESHZA DOWN



And I didn't even time the fight to compare it with Star Trek! Anyway, this fight just owned. Flawless? Definitely not. But damn this was a blast. I have to admit it took us some time to get the execution right.

But all the hard work, all the time spent trying to figure out where to camp the Commanders, the mines AE groups to farm ores, the shard groups (screw Maiden's Eye sideways), it all paid off in the end, as Crimson Tempest is proud to be entering Vex Thal!








And last but not least a load of these...



to get this:


 mkay
Thursday, October 17, 2002 by Yaxa

GM Tilol explaining why the Emperor of Ssraeshza had to be despawned on us:





I'm usually the last person to rant about EQ's customer service, but

please get a clue how encounters work!


 No Comment
Wednesday, October 16, 2002 by Yaxa




 Dedicated to Manaburn
Wednesday, October 16, 2002 by Yaxa

First of all I am very proud to announce that last night's Seru kill was shorter than any given episode of Star Trek!

So this was the serverwide last killing of "old" Lord Inquisitor Seru before he, just like us, gets hit by Verant's Nerf Bat™, and he really did put out. This kill got us another Yttrium BP, bridle, head and sword of course, and this fine goodie:



We also picked up another Ancient spell...



And now, please join me in a moment of silence as we mourn the loss of this one skill that really let us blow things up. Rest in Peace, Manaburn.




 76 minutes
Wednesday, October 9, 2002 by Yaxa

Didn't find any bad analogies for this one, but Globin was kind enough to point out that Dumbo is a lot shorter than this Seru fight. Current numbers say Seru got CHealed a total of 95 times. Nothing like prolonging a fight by adding another 950,000 hitpoints. But I guess we could just bring 100 Manaburn wizards next time. Oh wait... no we can't, because after nearly a year, Verant decides to nerf Manaburn. Well, on a positive note, once these changes go live, those 95 Cheals will only yield 712,500 hitpoints. Go VI!

Here's what Seru coughed up, don't get wood.







Design & Programming by Yaxa Brightmoon. © 2009